![]() ![]() Every layer has it's own effects and can be animated independently. The BluffTitler animation is called a show and is built out of layers. I have been using this product for about a month and I can highly recomment it. Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian View full changelog Sections/Browse similar tools now renders all child layers when the active layer is a container layerīugfix: GLB models using colour-per-vertex are now correctly loadedīugfix: GLB models with lines are now correctly loadedīugfix: GLB models without index buffers are now correctly loaded ![]() Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures. Model textures are now rendered as thumbnails in the MEDIA > Change texture. Number of textures per layer increased from 3 to 4 ![]() dialog to make the whole layer glowģ new properties in camera layer: Glow intensity, Glow range & Glow colourĢ new properties in model layer: Glow & Joint explosionġ new property in sketch layer: Escalator speedĥ new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnlyĢ new special URLs in MEDIA > Change texture. Glow checkbox in Layer > Active layer properties. Glow icon on model thumbnails in file dialog Support for GLB models with animated morph targets Support for GLB models with metalness maps ![]() Support for GLB models with roughness maps Support for GLB models with ambient occlusion maps ![]()
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